Sunday, 21 February 2016

Narrative Assessment - iActive - 19 Feb 2016


Learner: Eric                  Learning Coach:  Talia Morgan       Date: 19 Feb 2016
Learning Area: iActive
Learning Observed
Today I oversaw the iActive leaders on the “Octopus” game. The students from the orange group were all invited to play this game together this week. Learners were required to run from one end to the other without being tagged, if they got tug they became a tigger. The focus for the game was connected playing - helping one another. Eric got the “Caught being #Oresome” ticket as he was a very connected player as he helped many other learners know when it was their turn to run, and never stopped trying - sprinting from end to end.
Evidence of learning
Eric showed everyone how to be a connected player. I wonder if he can help others learn the new game next week?
Key Competencies/Vision Principles
Eric is developing his Connections in iActive (physical education). He was able to help others learn how to play the game (Relating to others). Eric was eager to play himself, sprinting from end to end; and he encouraged other learners to play as well (Participating and Contributing). He was helping others Think about when they should run. Eric was a good example to others of how to do Connected Playing.
Next Learning Steps
  • Show this enthusiasm in the next iActive game.
  • Continue to encourage other learners to join in.
  • Teach other learners this game in future.